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Hráč 1999 January
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Hrac_26_1999-01_cd3.bin
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Heavy Gear 2
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hre20005.x
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1998-07-29
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8KB
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402 lines
xof 0302txt 0032
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Header {
1;
0;
1;
}
Frame frm-obj1 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh obj1 {
32;
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0.160000;-0.160000;0.000000;,
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0.160000;-0.140000;0.000000;,
0.070000;-0.140000;0.000000;,
0.160000;-0.075000;0.000000;,
0.160000;-0.140000;0.000000;,
0.140000;-0.075000;0.000000;,
0.140000;-0.140000;0.000000;,
-0.160000;-0.140000;0.000000;,
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-0.160000;0.075000;0.000000;,
-0.160000;0.140000;0.000000;,
-0.140000;0.075000;0.000000;,
-0.140000;0.140000;0.000000;,
0.160000;0.140000;0.000000;,
0.070000;0.140000;0.000000;,
0.160000;0.160000;0.000000;,
0.070000;0.160000;0.000000;;
8;
4;18,16,17,19;,
4;30,28,29,31;,
4;26,24,25,27;,
4;22,20,21,23;,
4;2,0,1,3;,
4;14,12,13,15;,
4;10,8,9,11;,
4;6,4,5,7;;
MeshMaterialList {
2;
8;
0,
0,
0,
0,
1,
1,
1,
1;
Material {
0.700000;0.700000;0.700000;1.000000;;
50.000000;
1.000000;1.000000;1.000000;;
0.0; 0.0; 0.0;;
TextureFilename {
"hhu1gn1c.ppm";
}
}
Material {
0.700000;0.700000;0.700000;1.000000;;
50.000000;
1.000000;1.000000;1.000000;;
0.0; 0.0; 0.0;;
TextureFilename {
"hhu1gn1c.ppm";
}
}
}
MeshNormals {
32;
-0.000000;-0.000000;-1.000000;,
-0.000000;-0.000000;-1.000000;,
-0.000000;-0.000000;-1.000000;,
-0.000000;-0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;-0.000000;-1.000000;,
0.000000;-0.000000;-1.000000;,
0.000000;-0.000000;-1.000000;,
0.000000;-0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;;
8;
4;18,16,17,19;,
4;30,28,29,31;,
4;26,24,25,27;,
4;22,20,21,23;,
4;2,0,1,3;,
4;14,12,13,15;,
4;10,8,9,11;,
4;6,4,5,7;;
}
MeshTextureCoords {
32;
0.008078;0.010503;,
0.014048;0.010148;,
0.007723;0.029625;,
0.014048;0.029625;,
0.008078;0.010503;,
0.014048;0.010148;,
0.007723;0.029625;,
0.014048;0.029625;,
0.008078;0.010503;,
0.014048;0.010148;,
0.007723;0.029625;,
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0.008078;0.010503;,
0.014048;0.010148;,
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0.008078;0.010503;,
0.014048;0.010148;,
0.007723;0.029625;,
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0.008078;0.010503;,
0.014048;0.010148;,
0.007723;0.029625;,
0.014048;0.029625;,
0.008078;0.010503;,
0.014048;0.010148;,
0.007723;0.029625;,
0.014048;0.029625;,
0.008078;0.010503;,
0.014048;0.010148;,
0.007723;0.029625;,
0.014048;0.029625;;
}
}
Frame frm-direct1 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh direct1 {
16;
0.010000;0.160000;0.000000;,
0.010000;0.107823;0.000000;,
-0.010000;0.160000;0.000000;,
-0.010000;0.107823;0.000000;,
-0.160000;0.010377;0.000000;,
-0.111001;0.010000;0.000000;,
-0.160000;-0.010377;0.000000;,
-0.111001;-0.010000;0.000000;,
-0.010000;-0.160000;0.000000;,
-0.010000;-0.107823;0.000000;,
0.010000;-0.160000;0.000000;,
0.010000;-0.107823;0.000000;,
0.160000;-0.010377;0.000000;,
0.111001;-0.010000;0.000000;,
0.160000;0.010377;0.000000;,
0.111001;0.010000;0.000000;;
4;
4;2,0,1,3;,
4;14,12,13,15;,
4;10,8,9,11;,
4;6,4,5,7;;
MeshMaterialList {
1;
4;
0,
0,
0,
0;
Material {
0.700000;0.700000;0.700000;1.000000;;
50.000000;
1.000000;1.000000;1.000000;;
0.0; 0.0; 0.0;;
TextureFilename {
"hhu1gn1c.ppm";
}
}
}
MeshNormals {
16;
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;-0.000000;-1.000000;,
0.000000;-0.000000;-1.000000;,
0.000000;-0.000000;-1.000000;,
0.000000;-0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;;
4;
4;2,0,1,3;,
4;14,12,13,15;,
4;10,8,9,11;,
4;6,4,5,7;;
}
MeshTextureCoords {
16;
0.008078;0.010503;,
0.014048;0.010148;,
0.007723;0.029625;,
0.014048;0.029625;,
0.008078;0.010503;,
0.014048;0.010148;,
0.007723;0.029625;,
0.014048;0.029625;,
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0.014048;0.010148;,
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0.014048;0.029625;;
}
}
}
}